Vocaloid 2 no es solo un software de síntesis de voz; es un fenómeno cultural que ha dejado una marca indeleble en el mundo de la música. Desde su lanzamiento en 2007, ha capturado la imaginación de millones al brindar la posibilidad de crear música con voces sintetizadas de manera realista. Este artículo explorará la evolución y el impacto de Vocaloid 2, sus personajes icónicos, el proceso de creación detrás de sus voces, y cómo ha influido en la cultura musical global.
Antes de adentrarnos en Vocaloid 2, es esencial entender el nacimiento del concepto Vocaloid. La tecnología Vocaloid fue desarrollada por Yamaha Corporation y el software original se lanzó en 2004. La idea principal consistía en crear un software que pudiera sintetizar voces humanas para cantar, proporcionando herramientas a músicos y compositores para ampliar sus capacidades creativas sin la necesidad de un cantante humano.
En 2007, Vocaloid 2 vino a revolucionar el campo de la síntesis vocal. Esta versión se presentó con mejoras significativas en la calidad de las voces y en la interfaz de usuario. De inmediato, captó la atención no solo de músicos profesionales, sino también de aficionados y entusiastas de la tecnología musical.
Una de las características más notorias de Vocaloid 2 fue la introducción de personajes virtuales, que añadieron un componente visual y emocional al software. Entre ellos, destacaron figuras que se convirtieron en auténticas estrellas digitales.
Abstract Nonsense
The impractical theories on my desktop, unable to find any audience, disintegrate half-way.
My future plan, being woven with lead, is a fantasy of confrontational debates and arguments.
When I listen more closely, the story is secret talk. That kid is but a monochrome puppet.
Its owner, being kept in its heart, is a symphony of variable parameters.
Ah, attach a price tag to me.
Ah, even life itself is expectantly not moving forward. I'll round the number.
How pointless. I want to stop, so I stick my head out of the window.
How boring. I've become weary, but I don't have the courage to kill myself.
How pointless. I want to stop, so I stick a syringe into my wrist.
How boring. I've become weary, so I'm eating some cake and taking deep gasps.
Everybody is hung midair and swinging. The number of bolts and screws in their head is lacking.
My life, with two interlocked part-time jobs, is a factory of friendship.
When I raise my antenna, the story is secret talk. That kid, too, is but a monkey of mass media.
The fraudulent sales, conducted in a high-pitched voice, are the dustpans of existence.
Ah, you should come over here.
Ah, how many people are you going to kill like that? Round the number.
How pointless. I want to stop, so I press a knife against my bosom.
How boring. I've become weary, but I don't have the resolve to inflict pain upon myself.
How pointless. I want to stop, so I let even my head be submerged.
How boring. I've become weary, so I'll merely keep thinking because that's all I have been doing.
Ah, if you keep crawling like a beggar,
ah, the proof will never be finished. Round the number.
How pointless. I want to stop, so I jump into a path.
How boring. I've become weary, so I start running away in the middle of my journey.
How pointless. I want to stop, so I point a gun at the temple of my forehead.
How boring. I've become weary, but I can only keep on fantasizing about suicide.
I feel like crying from my suffering, but am unable to cling to anyone,
and my voice is being ridiculed and ignored. To put it simply, I am merely a piece of junk.
It's going to rain tomorrow for sure.